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Getting over it game controls suck
Getting over it game controls suck









getting over it game controls suck

Things like monorails and and log fumes are found here. You can build and place them much like any other roller coaster, but they often have key differences which make them unique. Track Rides - A similar concept to Coasters.Once you choose and place a coaster, you may edit it however you like within its capacity. Coasters - This is where all the roller coaster magic starts.If you're a newbie, don't worry about this. My Blueprints - This is where you can find your custom blueprints - including blueprints downloaded from the Steam Workshop.You can check on your finances, research new rides and shops, set up marketing campaigns, hire new staff, check on your guests, and keep tabs on your attractions. Everything you need to know about managing your park is found here. Park Management - Click this button to pull up the Park Management menu.Options  - Pulls up the options menu where you can save or load your game, adjust in-game settings, and exit back to the main menu.Challenges generate after spending a certain amount of time playing with your Challenge Mode park, while Objectives are static throughout each Career Mode scenario. Objectives / Challenges - Objectives are your goals in Career mode, while Challenges are simply optional achievements to work towards while you're building a park.Allows you to keep track of things like ride breakdowns and guest needs. Notifications - Displays park notifications.Help - Displays a small selection of Planet Coaster's basic controls.Notification Center (from top to bottom).Now, let's take a closer look at the UI you see upon loading up a park in Planet Coaster.Ĭlick the image to view in a higher resolution. Be sure to hover your mouse cursor over UI elements if you're looking for more information. Luckily, Frontier has been giving Planet Coaster's UI a nice tooltip makeover the past few updates, so I expect all these spiffy-looking options to be explained more clearly soon.

#GETTING OVER IT GAME CONTROLS SUCK MANUAL#

Problem is, as soon as you start diving into menus, you find screens filled with all sorts of customization options that you might feel like you need a manual to understand.

getting over it game controls suck

In retrospect, I'm not even sure why - Planet Coaster's UI design is so simple a monkey could navigate it. The user interface (UI) sent me running to Google faster than the controls could have. If you're looking for information on turning a profit, by chance, then check out our park management guide. We've compiled this handy reference on everything you need to know about the UI and controls to get started in Planet Coaster. Rest assured that you've clicked on the right page. (I did, too.) Everyone's a newbie at some point. Don't be ashamed if you launched Planet Coaster, took one look at it, and turned around to consult Google.











Getting over it game controls suck